There are few obstacles in the game that effectively counter a mass of Snakepriests and Lizard Riders. Lizard Riders (the fastest unit in the game) are excellent for chasing down fleeing enemy heroes (getting poisoned in the process), protecting a line of Snakepriests, and dismantling a base stripped of its tower defenses. They would still be vulnerable to horde attacks, however, if not supported by Lizard Riders. This is important as the Ssrathi have no siege engine unit such as catapults or battering rams. Once the Snakepriests have their range improved by research, they essentially become a writhing mass of self-healing siege engines capable of engaging enemy towers from a safe distance. This allows a flood of both to be produced simultaneously. Both are available relatively early in the battle (keep level 2 and 3, respectively), and benefit from offset resource requirements (Snakepriests require Gold and Crystal, Lizard Riders require Metal and Stone). The importance of combining these two units cannot be overstated. The real strength of the Ssrathi lies in their Snakepriests and Lizard Riders. ![]() ![]() Snakemen do an acceptable job of providing early defense and exploration, though they suffer against units not susceptible to poison such as machines and undead. They effectively only have a single Dragon choice.Ĭhameleons are both decent scouts (as improved with building skills) and minefillers.Lack of multi-hitting attacks and fast produced units make it difficult for them to handle swarm-style tactics.Very limited variation of damage types.Titan possesses an impressive ranged attack that out-ranges and decimates base defenses.Late game Dinosaur units can be powered up to incredible levels.Builders are the best in the game after upgrades, effectively reaching a build skill of 22, as well as being able to shrug off missiles and cast invisibility, all on top of their default traits.Incredibly effective spellcasters that are available and upgraded very early on.Ssrathi units (and building) are quite upgradable, and offer a flexibility and win condition that is easier to reach than most others. It can also control regeneration rates and productions speeds of units.The Ssrathi are one of the most effective races in Warlords Battlecry 3, particularly so given the changes in the unofficial patch 1.03.24, which improved their previously undesirable hero class combinations and the Triceratops. Time Magic - A sphere of magic based on afflictions of enemies and buffs for the hero's.Summoning Magic - A sphere of magic specialised in controlling and summoning Demons and other outworldlers.Rune Magic - A sphere of magic that controls the earth and structures upon it.Pyromancy - A sphere of magic mostly specialised in Offense.Poison Magic - A sphere of magic specialised in inflicting Poison and Disease on enemy units.Necromancy - A sphere of magic specialised in summoning undead creatures.Nature Magic - A sphere of magic specialised in summoning beasts and controlling nature.Illusion Magic - A sphere of magic specialised in creating distractions for Enemies.Ice Magic - A sphere of magic which summons the power of ice to bend into a force of whatever the hero deigns to use it for.Healing Magic - A sphere of magic specialised in healing allies and destroying Evil creatures. ![]()
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